| Assassin's Creed | |
|---|---|
| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft |
| Designer(s) | Patrice Desilets (creative director), Jade Raymond (producer) |
| Writer(s) | Corey May |
| Composer(s) | Jesper Kyd |
| Series | Assassin's Creed |
| Version | Windows 1.02 (May 13, 2008), PS3 1.10 (October 16, 2008) |
| Platform(s) | PlayStation 3, Xbox 360, Windows |
| Release date(s) | PlayStation 3, Xbox 360:
|
| Genre(s) | Third person action-adventure |
| Mode(s) | Single-player |
| Rating(s) |
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| Media | Blu-ray Disc, DVD-DL, download |
| System requirements See System requirements | |
Assassin's Creed is a historical fantasy/science fiction third person action-adventure video game. The game is developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360,and April 2008 for PCs. The bulk of the game takes place during the Third Crusade, and is based upon the Hashshashin, a Muslim sect known as the Secret Order of Assassins. The player is in reality playing as a modern-day man named Desmond Miles, who through the use of a machine named the "Animus", is allowed the viewing and controlling of the protagonist's genetic memories of his ancestors, in this case, Altair, a member of the Hashshashin.
Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, Assassin's Creed II, was released in November 2009.
Plot
Plot
Desmond Miles is not accurately characterized as simply a barman despite his initial protestations and bewilderment. He is an estranged member of the modern-day Assassin’s Brotherhood. He attempted to live anonymously under an assumed name after escaping from a secret Brotherhood compound known as the “Farm” at age sixteen, avoiding all contact with technology and agencies that might reveal his identity and location. His sole mistake was to acquire a license for a motorcycle that required a photo and a fingerprint.
Abstergo (Latin for “cleanse,” or “wipe away”) is a corporation run by modern-day Templars, who still wage a secret crusade to protect mankind by restricting free will, while the Brotherhood still fight to preserve humanity’s right to self-determination. Through the exploration of Desmond’s genetic memories of Altaïr ibn La-Ahad (Arabic for “The Flying One Son of None”) by using the Animus (Latin for “soul”), the Templars hope to discover the location of all existing “Pieces of Eden,” mystical devices that enable its holders to manipulate the minds of others. The Templars plan to broadcast a Piece of Eden’s power by subsequently launching it into orbit onboard a satellite, enslaving all but a few with innate resistance to the control each device exerts.
In the sterile confines of the Abstergo laboratory, Desmond interacts with only two of the company’s employees: Warren Vidic (who, in a broad sense, invented the Animus), and his assistant, Lucy Stillman. Warren is officious, driven and arrogant; a Templar with little regard for Desmond’s well-being. Lucy is more pragmatic, and is quick to rebuke Warren on his treatment of Desmond. The relationship between the two scientists is complex. Lucy reveals to Desmond that Abstergo hired her as a graduate, having taken a special interest in her studies. Three company employees were sent to execute her once the Animus was complete despite her vital contributions to the project. Only the timely intervention of Warren saved her life. Tolerating Warren’s brusque manner and assorted foibles is a small price for Lucy. She too is a prisoner of the company like Desmond however, unable to leave the premises.
Over the course of several days, Desmond enters the Animus for hours at a time, before spending his evenings locked in a suite adjacent to the laboratory. He gradually learns more of Abstergo’s activities and intentions through conversations with Warren and Lucy, and his experiences as Altaïr.
Desmond relives key moments in the life of his ancestor while installed in the Animus. Altaïr is a senior member of the Assassin’s Brotherhood during the Third Crusade. The memory begins with the Assassin, joined by two Assassin brothers Malik and Kadar Al-Sayf, attempting to secure an artifact from the Temple of Solomon.
